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Philip Kuznetsov
Philip Kuznetsov

Ikaruga-ALiAS The Game


This page lists all the artists that have composed for Arcaea, along with their nationalities, groups, and social media accounts. Please note that they are listed by in-game name; in other words, if someone uses two different aliases (like siromaru and INNOCENT NOIZE) their songs will only be listed under the appropriate name.




Ikaruga-ALiAS The Game


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Isagi creates ideals plays and chance opportunities by using his spatial awareness to view the field as a whole and the players on it. With his understanding of all the players he uses his off the ball movements to occupy empty spaces or create dangerous ones to form ideal plays for his teammates, chance opportunities using his teammates, and to score high level goals for himself. Due to his relationships and game time with most of the prominent Blue Lock players, Isagi is able to bring the best out of his teammates by either forcing them to perform plays so he can attack or by them pushing themselves to exceed Isagi's evolving skill. He has been noted to be the heart of Blue Lock by Sae Itoshi and implied to be that by Ego. His skills are highly recognized and respected by a majority of Blue Lock, even Jinpachi Ego comments publicly on his ability. As of the Neo Egoist League, Isagi is recognized as the ace of Blue Lock.


Isagi's Flow state involves Isagi constantly using all of his weapons at once to read the field and the distortions caused by the players on it. With his Metavision, he complexly reads the field and identifies player motivations and distortions then takes advantage of these with his spatial awareness and reflex and either mounts a surprise ironclad defense or a swift and unstoppable attack using his positioning and one touch passing. Isagi has unintentionally entered Flow State numerous times during Blue Lock, even as early as the First Selection, though his most impressive feat was entering FLOW during Bastard München's game against Manshine City, taking control of the field and directly leading his team to a goal twice.


In some respects, Outland wears its influences on its sleeve. Described by developers as a cross between seminal shooter Ikaruga and classic platformer Out of this World, Outland forces players to constantly juggle the polarity of their character while they engage in combat platforming. The polarity mechanic is almost identical to that in Ikaruga; as the player traverses through the game, they must change the polarity of their character to match bullets and to oppose enemies.


The game's combat, similar to Prince of Persia, involves simple but effective swordplay, with a basic three hit combo at its core. Over the course of the game, the player will face a variety of foes ranging from spiders to soldiers, flowers to jellyfish, and armadillos to dragons. Each enemy has larger, more complex variations, like the shielded, mace-wielding, soldier. As stated, the polarity mechanic persists into combat, and damage can only be dealt to enemies of opposing polarity. This fails to prove much of a challenge in the early game, but Outland employs a timing mechanic in later stages that constantly changes the polarity of enemies, forcing the player to repeatedly change polarity to deal damage.


This visually outstanding game employs a silhouette art-style, superimposed on artistically striking backgrounds. The game's aesthetic draws heavily from ancient civilizations, most notably Mayan and Aztec, an influence seen predominantly in enemy design and structural architecture.


Throughout the game, various temples grant the player with various navigational and combat abilities. There are similar, harder to find, temples used to increase health and energy capacities. These abilities ease the flow of combat, and, drawing heavily from the Metroid framework, allow the player to access areas that were previously inaccessible. Learnt combat abilities consume energy, energy which is gained from slaying enemies.


Outland's campaign can be played cooperatively with another player and there are also five challenge rooms that can only be played in co-op. Last up, is an Arcade mode where the player (or players) must complete one of the game's chapters in under a time limit -- do well in either of these modes and it might mean a spot on the Leaderboards.


The bosses in Outland require the player to mix various abilities in order to defeat them at the end of each level. There are a total of five bosses through out the game, each with a significant role within the world Outland inhabits. Below, are the in-game descriptions which followed a dichotomous structure. The game would first reveal what the bosses old, glorious role and follow it with the method of their fall.


The Mother of Eyes inhabits the deep under layers of the city. This behemoth resembles the various spiderlings the player has struggled against throughout the game, implying that the Mother of Eyes is the source of these enemies. The player fights through her layer, facing her, and her brood. After her defeat, the elder states this about the boss:


The Twin Sisters are the gods who helped create the very universe in which the player inhabits. They were locked away after they attempted to destroy the very same world they had created due to the joy they felt when they created the world, they sought to destroy this world, in order to build a new one. The sisters share the opposition of color the hero has, one being blue, representing light, and the other being red, representing death. These representations mirror the iconic symbol of Ying and Yang which is an undercurrent throughout the game.


Hobbies: BottleshipsValues: Kokonoe (his creator)Likes: Mystery novelsDislikes: Salt waterBlood type: Natural oilIron Tager is a Sector Seven soldier and loyal subordinate to Kokonoe, and one of the playable characters ever since the first game. Originally the leader of a Sector Seven assault team sent to retrieve Nirvana in the 4th Hierarchical City of Naobi, the mission was intercepted by Azrael and the man who would come to be known as Tager suffered a mortal wound during the mission. After being taken back to Sector Seven's headquarters, Tager was in critical condition, with suspicions being raised about him not surviving his injuries. He was later taken to Kokonoe's lab where she ran numerous tests on him and found that he was compatible with Demon Cells. She operated on him later on, turning Tager into what he is known as today.Tager is a serious, mature cyborg. Well known as a fearsome mechanical juggernaut to the enemies of Sector Seven, he is feared by many, having earned him the alias "Red Devil" whereas in truth, he is very calm and calculated, only engaging in violence when necessary. He places great trust and faith in Kokonoe, and will follow orders without complaint. However, there have been some occasions where he follows his own intuition and judgement to choose what to do in a situation, especially true in the case of orders he believes to be rash, immoral or cruel.Within Sector Seven he is known as a solid, dependable soldier, a resourceful and reliable field agent and a passionate scientist. Relationships with his colleagues, both former and current, are both professional and amicable. In Calamity Trigger, he is seen chatting pleasantly with Litchi, then a member of Sector Seven, about his new assignment as Kokonoe's field agent; Litchi mentions that Kokonoe's tasks must be gruelling to give "our Tager" cause for complaint, signifying his established status as a quiet, skilled professional.Story-wise, Tager is infamous in the world for his fierce appearance and frightening stature, and his combat prowess matches if not exceeds his reputation; his intelligence and cyborg body only adding to his collective arsenal. Tager has stood toe-to-toe with high-threat targets such as Hakumen, Ragna, Jin and Relius, as well as his former colleagues Arakune and Litchi, two beings who stream power from the Boundary.


Hobbies: Training, thinking of names for his special movesValues: Justice, his 55-inch nailLikes: Hot springsDislikes: EvilBang Shishigami is a ninja from Ikaruga, and a playable character ever since the first game. He is the wielder of the Phoenix: Rettenjou, a giant 55-inch nail. After losing his home in the Ikaruga Civil War and his master Tenjou at the hands of Jin Kisaragi, Bang and his followers began living in Kagutsuchi waiting for the right moment to strike back at Jin and the NOL. There, he declares himself a hero of love and justice, and dedicates himself to exterminating evil and overturning injustice wherever he goes. Over time, Tenjou's teaching prevailed over him, and Bang develops a strict 'no-kill' policy, which means he would never stoop so low as to kill his enemies, even Jin, despite how much he hates him. He is overzealous in every way, subtlety not usually at the forefront of his mind. However, his fiery spirit and will have earned him the respect of a few characters, most notably Hakumen. His first and foremost duty is to protect the citizens of Ikaruga, which was the reason why he also wants Ragna's bounty: to rebuild the glory of Ikaruga.Bang can be quite over-exuberant, and he is prone to speeches and tangents as well as making dramatic entrances. He has a romantic fascination with Litchi, always willing to go charging in headlong if he sees someone making her upset. He is a man with great pride in his home and tolerates no ill words towards it or his master. Though many members of the cast ridicule him and think of him as annoying, he protects those he cares about (such as Carl and Tao) with his life, and has a heart of gold. He thinks of himself as the "Hero of Justice", and the one to punish all evil doers. Bang, however, possesses a lot of standards that display quite a bit of wisdom.A trait that he shares with Litchi is his genuine love for children; he would do everything to protect them, and the sight of them being hurt badly and for no reason are one of the things that would tempt him to consider breaking his 'no-kill' policy. However, he also has a bad habit of instantly calling some of the children he saw as 'his apprentice'. Carl has begun to take that consideration well and nicely, but Platinum is highly annoyed at this treatment.


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